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Variants
Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, you'll need to first have the Variant Management Plugin enabled. Once you've activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor click it with a right-click in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. If you click on a property you'll see its value saved. The left-hand button allows you to record the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. When the Variant is activated, the Variant will have the ability to call the functions exposed to the bound Actor.
In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your actors to Variants. If the Variant is active the property's captured value will be in line with that of the Variant. If the Variant is off the property's captured values won't get changed.
You'll also check the constraints of the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also choose between the different trim options of the Variant.
Variants, just like other components in Unreal can be edited and added into your project. Once you've created the Variant and bind it to an Actor you can make use of the Variant Manager to activate the Variant and modify the Actor's properties. To display the Variants on your interface you can make use of thumbnail images.